Slow to load | I played A Tale of Paper: Refolded on Xbox Series X, and it doesn’t look like a very demanding game, but simple things like the font in the Title Menu didn’t even load properly and I had to wait a bit to even make out which option was New Game or Continue.If anything, the achievement descriptions were the biggest help at figuring anything out. There are supposedly clues in the levels that reveal the nature of the three playable paper characters and their human-sized creator, but I really couldn’t figure it out on my own. I’m very bad at getting subtle clues from environmental storytelling and that is the only kind of narrative you can expect here. The story | or at least what has to pass as a story.If I miss a jump 5 times in a row, I usually start thinking it’s the game’s fault for not accurately telling me where I will land. Gameplay-wise, a lot of levels would have been better off as a 2D side-scrolling game because judging your jumps is incredibly difficult and a lot of thin planks you’ll have to walk are slightly slanted, making it easy to fall off. 3D platforming | Perhaps my biggest issue with the game is that it looks nice in 3D, but sure doesn’t play well because of it.See a bunch of pipes you can’t get through? Oh, wouldn’t it be nice if we learned how to roll up into a ball to get through? And sure enough, each following level is conveniently connected by pipes… It’s a videogame trope we have to learn to ignore. Though A Tale of Paper does fall into the obvious game-traps of having levels that seem specifically catered to your characters’ abilities. The environments look nice | I was surprised to end up in sewers, a forest, and even a space observatory as the game started in what looked like a normal apartment.Later on, before you face the Roomba boss, you can see it destroying a lesser Roomba, making the inevitable showdown even more stressful. As a little paper-human, you sure look tasty to a giant spider and you have to sneak past one way before it will even give chase. Foreboding introductions | I liked how the game teases certain encounters before they really happen. ![]() A Tale of Paper usually has a checkpoint nearby to avoid too much frustration.
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